Yes, I think the problem was when attaching and detaching sessions simultaneously. There is a hack which I think may work - playing a sound file with no sound on loop, however it seems really wasteful (seems, because I've not checked energy impact, but given that I'll most likely be playing a real sound only a few times a week, I highly doubt it is a good solution)Īlso, I'm doubting my initial assertion that it worked earlier (sound started playing when app was IN background) - so please ignore that. Truth is, I have been fighting a lot with the audio issues on iOS, its not just video, but phone calls, background music, speech-to-text, etc, it is all connected. Right now I'm achieving this through AudioToolbox, but it doesn't work when the hardware mute button is on, and the only change I made was install a new version of Xcode. One of the specific cases is when someone wants to find their phone using the BLE peripheral, in which case I need the phone to play a sound irrespective of it being muted (which is what the user would expect) - so I'm not doing anything to keep the app running but instead depending on the delegate calls from CBCentralManager The app is indeed suspended when in background, however, it 'wakes up' upon receiving bluetooth events from a BLE peripheral. MaRecording Lossless Audio With Audio Hijack From Rogue Amoeba Followers 0 Since the dawn of ripping CDs and downloading high resolution music people have been subjecting the files to audio analysis through applications such as Audacity and Adobe Audition. My bad, should've checked the source for the error code! To answer your questions:
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